AI Insights · Timothy · January 2024
Top 5 3D Anime Games in South America: Q4 2023 Performance
Explore the performance metrics of the top 5 3D anime games on a unified platform in South America for Q4 2023, including weekly downloads, revenue, and active users.
Performance of Top 5 3D Anime Games in South America for Q4 2023
In the fourth quarter of 2023, the top 5 3D anime games in South America showcased varied performance metrics on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active users.
Genshin Impact: Natlan Launch
Weekly Revenue: The game experienced fluctuations, starting the quarter with approximately $160K and peaking at $186K in early November. The quarter ended with about $98K in the last week of December.
Weekly Downloads: Downloads began strong at 101K in late September, dipped mid-quarter, and saw a resurgence to 78K in the final week.
Weekly Active Users: The number of active users was relatively stable, with a slight dip from around 797K to 765K throughout the quarter.
Black Clover M
Weekly Revenue: Post-launch, revenue peaked at around $169K in the first week of December and ended the quarter at $171K.
Weekly Downloads: Downloads were notably high at over 1M in the launch week, followed by a decline to 101K by the end of December.
Weekly Active Users: Active users started at 680K, peaked at 730K in early December, and then declined to 382K by the end of the quarter.
Saint Seiya: Legend of Justice
Weekly Revenue: Revenues showed a steady trend, starting at $50K and peaking at $56K in the last week of the quarter.
Weekly Downloads: The game saw modest download numbers, starting at 3.6K and ending at 3.5K.
Weekly Active Users: Active users ranged from 76K to 71K throughout the quarter, with a peak of 82K in late October.
Honkai: Star Rail
Weekly Revenue: Revenue peaked at approximately $98K in early October and concluded the quarter at $80K.
Weekly Downloads: Downloads fluctuated, starting at 31K, peaking at 57K in late November, and ending at 45K.
Weekly Active Users: Active users saw growth from 627K to 704K, with a significant peak of 814K in late November.
Summoners War
Weekly Revenue: The game’s revenue started at $29K, peaked at $49K in late October, and ended at $45K.
Weekly Downloads: Downloads were relatively low, starting at 12K and ending at 1.7K.
Weekly Active Users: Active user numbers saw a slight decline from 117K to 107K across the quarter.
For deeper insights and more detailed data, visit Sensor Tower.